(You can get two of the same Planeswalkers if you want!) Being able to grab any two situation-specific Planeswalkers, while not having to tap out on your turn to do it, is just awesome
On the other hand, we did get to see the downside of being Mono-Blue Mill against Mono-Red Goblins: the matchup against aggro creature decks that can go wide is really, really tough since we don't have much real removal or any lifegain
Finally, we close out our Gold and Colorless with Urtet, Remnant of Memnarch, a card in the Phyrexia All Will Be One commander set who can seriously buff other Myr creatures you control
It turns out that all games are about discovery
Ive enjoyed the decisions on mulligans, inking, challenging, sequencing, and so on