If youre in a black deck, you should be playing Living Death, and I wont hear about it otherwise
Nature's Lore and Three Visits are some very useful ramp spells in Magic: The Gathering
Abandon Hope Acceptable Losses Big Score Bitter Triumph Bone Shards Cathartic Reunion Channeled Force Demand Answers Devastating Dreams Dusk Mangler Electric Revelation Final Strike Firestorm Grab the Prize Honor the God-Pharaoh Insidious Dreams Kaervek's Spite Katara, Seeking Revenge Knife Trick Laughing Mad Lesser Masticore Lightning Axe Magmatic Insight Mardu Outrider Minion Missile Monastery Siege Nahiri's Wrath Natural Order Necrologia Nostalgic Dreams Pirate's Pillage Probe Pumpkin Bombardment Quarrel's End Restless Dreams Ruthless Disposal Sazacap's Brew Scorched Earth Seize the Spoils Sickening Dreams Sonic Burst Sonic Seizure Souls of the Lost Sparkhunter Masticore Surge of Strength Thrill of Possibility Thrill-Kill Disciple Timeline Inquiry Titania, Rugged Rumbler Tormenting Voice Turbulent Dreams Unexpected Windfall Vengeful Dreams Waste Away Wild Guess ther Tide
This leads everyone annoyingly deciding to keep lands to replay or spells they need for their deck to function
or something like that For those that dont see it, its a case of making all lands into creatures, then sacrificing a land-creature, returning it to battlefield as a land, which becomes a creature, and then loop