You can wait to cast your commander until you have some protective equipment and/or haste enablers on the board to equip to it and the mana to do so the turn that you drop it
The cheapest battles, of which there are nine, touch all five Magic colors either by themselves or as part of a color pair
Since youll need to slip in and actually hit your opponent's life total, cards like Spirit Mantle and Unquestioned Authority are vital for bypassing your opponents creatures
It remains to be seen if the game will be able to stand up to such titans as Yu-Gi-Oh, Pokemon, and Magic The Gathering, though, and whether it has legs in a competitive scene
Sure, enchantment destruction exists, but I like the idea of making players use their proliferation effects to keep the game alive