The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance

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It's more expensive and harder to move around than the other options mentioned, but boy does it hit like a truck
this card aged out of the rotating Core Constructed format, and its not played in the non-rotating Infinity format
Soul Warden inspired that, and she can dominate an aggro on aggro matchup as a first turn drop that can get you 8 or 10 life over the course of the game as each side plays stuff