Last updated on February 18, 2025 Time Walk | Illustration by Chris Rahn Extra turn spells might be some of the most hated effects in Commander since they impact the sociality of the game by letting one player play more Magic than the others, on top of being busted
Crucially, starting an engine is a state-based action that happens as soon as you control a permanent with the ability, making it exceptionally difficult for an opponent to interact with via the stack
It has a low casting cost, and since many infect creatures are cheap to cast, it's likely you were able to get a few infect counters on your opponents, allowing for Yawgmoth to begin using its proliferate ability to add on more to them
The Camouflage ability breaks the card in half, providing a source of +1/+1 counters to make Spider-Man massive while keeping you insulated from targeted removal thanks to hexproof
In some ways, the release of War of the Spark and its impact on Modern are a good reminder of why people love Modern so much: you can play just about anythingfrom Niv-Mizzet Reborn to Spark Doubleand, with some practice, tight play, and matchup luck, end up with a winning deck