How do you plan to win? To start, I tend to view Magic archetypes as sitting on a spectrum defined by aggro and control on either end
Crew 3 When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Creature - Human Warrior Syr Konrad, the Grim Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent
When you remove trample from opposing creatures it is usually a completely hit or miss
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