It costs 5 energy cards, and you risk losing them if you come up tails, but you only need to use it once to get the message across
III Return target card with foretell from your graveyard to your hand
This doesnt change the fact that its a wonderful tool that can be used to stop various graveyard shenanigans or even recover your own graveyard if its in danger of being exiled
Performance metrics focus on card durability, chip read range, and data retention capabilities
(Treachery is best played with Commander/EDH: see mtgcommander.net for more informations about this format.) However, due to the increased political nature of Treachery, and the fact that all the players start the game being opponents to each other, some cards should not be played without prior agreement from the other players in the game, and may steer your playgroup to avoid other, similar cards