Gishath is probably my pick for a first dinosaur commander. Its trio of keywords help to make it more likely that youll attack with it and deal combat damage the same turn that it comes down, which means extra value by hopefully pulling a dinosaur or two out of your deck
Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons
Haunt the Network, one of its gold signpost uncommons, exemplifies this approach, offering an inevitability-driven game plan you can build around
Whether youre ripping packs for the thrill, hunting PSA 10s for your vault, or investing in the next big flip, Hidden Fates delivers hit after hit
You need to cast five spells to turn it into a creature, or have the counters moved in other ways