The stats arent gaudy, but getting a body onto the battlefield is better than spending your turn two effectively doing nothing
Mike's so high up on this list because he fills a role that white has been needing for a while now: good, unconditional creature reanimation, and this ability alone makes him an incredibly powerful Selesnya (green and white) Commander

0002_MTGTLA_BBTheme: Aang Tutorial Theme Card 8 Plains Aardvark Sloth Razor Rings Path to Redemption Appa, Aang's Companion Sledding Otter-Penguin Aang, Air Nomad Katara, Heroic Healer Momo, Rambunctious Rascal Aang's Defense Sokka, Wolf Coves Protector Tundra Wall Wolf Cove Villager 0008_MTGTLA_BBTheme: Zuko Tutorial Theme Card Dragon Moose Explosive Shot Run Amok Fire Nation's Conquest Komodo Rhino Zuko, Avatar Hunter Zhao, the Seething Flame Iroh, Firebending Instructor Zuko's Offense Fire Nation Soldier 8 Mountain Capital Guard Warship Scout 0001_MTGTLA_BBTheme: Allies Theme Card Kyoshi Warrior Guard Jeong Jeongs Deserters Glider Kids Avatar Enthusiasts Allied Teamwork Aang, the Last Airbender Suki, Kyoshi Warrior Rabaroo Troop Master Piandao Mechanical Glider Path to Redemption Airbending Lesson Thriving Heath 7 Plains 0004_MTGTLA_BBTheme: Waterbending Theme Card Flying Dolphin-Fish Otter-Penguin Katara, Bending Prodigy Sokka, Lateral Strategist Cat-Owl Flexible Waterbender Giant Koi The Terror of Serpent's Pass Watery Grasp Bender's Waterskin Deny Entry Waterbending Lesson Thriving Isle 7 Island 0003_MTGTLA_BBTheme: Spells Theme Card First-Time Flyer Master Pakku Rowdy Snowballers Iguana Parrot Turtle-Seals Geyser Leaper Serpent of the Pass Barrels of Blasting Jelly Abandon Attachments It'll Quench Ya

Add to that the ability to put a counter on something, and this card just feels like it will do a ton of work
This deck is remarkable powerful with powerful draw effects, removal, counter effects, and much more