These make up most permanents that use charge counters, so Zimone will always be able to add more counters
Twilight Prophet Tymna the Weaver Tymna the Weaver Umbral Collar Zealot Underworld Coinsmith Unrooted Ancestor Valgavoth's Faithful Vampire Envoy Venerated Stormsinger Vengeful Reaper Venomous Hierophant Viconia, Drow Apostate Vile Deacon Vito, Thorn of the Dusk Rose Vivisection Evangelist Vizkopa Confessor Wandering Mage Wayward Disciple Whisper, Blood Liturgist Withered Wretch Yawgmoth, Thran Physician Yawgmoth, Thran Physician Zoraline, Cosmos Caller
Wizards of the Coast (WotC) released Magic The Gathering (MTG) in 1993, a turbulent time for tabletop gamers, with fantasy games like Dungeons & Dragons in decline
There are now around five other cards which give similar effects and you would want a critical mass of these cards to have an effect on the game
"Politics" -- which I define as cards that seek to manipulate your opponents decisions towards a desirable outcome -- is a more accurate descriptor, but the numbers aren't high there either: I count 4 additional cards that manipulate your opponents like Mirkwood Trapper, which combined with 6 voting cards and 1 voting payoff card that can reward opponents equals