Turn Two: [one_fourth responsive="scale"] [/one_fourth] [one_fourth responsive="scale"] [/one_fourth] [one_fourth responsive="scale"] [/one_fourth] [one_fourth_last responsive="scale"] [/one_fourth_last] Thanks to the Vial, your second turn will just as often involve a combination of 1-drops as it will an actual two-drop
Fire offers what all burns offers, good removal for small monsters and an occasional finisher yet it offers more - the chance to get a very cheap two for one
However, we mostly want it for the anti-graveyard ability
Kudos to you, Styluspt 3 Likes nppokemon June 11, 2019, 5:05pm 10 Thanks for all the insight
A little pricey, at 4 mana if it's not making you win the game, but it's potentially devastating, and can also be part of a "coming and going" strategy where you have multiple triggers when creatures or tokens come into play and are destroyed or sacrificed, which I like to do