But in broader strokes, let's go over the archetypes one by one with a sample list for each
[All Turns][Once Per Turn] When an effect would remove this Digimon from the battle area, by returning 1 card with the [X Antibody] or [Royal Knight] trait from this Digimon's digivolution cards to the bottom of the deck, prevent that removal
Solitude : Elemental Incarnation that costs 3WW Subtlety : Elemental Incarnation that costs 2UU Grief : Elemental Incarnation that costs 2BB Fury : Elemental Incarnation that costs 3RR Endurance : Elemental Incarnation that costs 1GG The remaining five are Instant and Sorcery spells, with the exception of one Eldrazi creature
The summoning conditions are heavy, but the performance of the effect is quite good
Decks in the first two levels also avoid rampant land destruction, multiple extra turns, 2-card combo's that'll win the game on the spot, and heavy reliance on tutors