(6/6/2025) Colorless and generic mana symbols (, , , , , and so on) in mana costs of permanents you control don't count toward your devotion to any color
Magic: the Gathering Final Fantasy Universes Beyond Mechanics As with the MagicCon: Las Vegas teaser and Duskmourn previews, Magic: The Gathering kicked things off by revealing a host of cards and mechanics that will launch with the upcoming Final Fantasy set
The introduction of a new creature type would be unnecessary
Each colour is associated with a strategy: Steel hits hard, Sapphire is slow and strategic, Ruby hits fast but weak, Emerald is about thinking beyond the playing field, Amythest nerfs your opponent and Amber heals and buffs your deck
If you don't control a creature with power 7 or greater at that time, the ability won't resolve and none of its effects will happen