This allows Battle Angels of Tyr to draw you up to three cards each turn potentially
The official flag, maintained by WotC
In the late game you often have to pick a lesser of two evils when choosing who to attack and knock out first, and thats even if your creature gets through without being removed
A Realm Reborn Bahamut, Warden of Light Braska's Final Aeon Esper Terra Ifrit, Warden of Inferno Phoenix, Warden of Fire Ride the Shoopuf Shiva, Warden of Ice Sidequest: Card Collection Sidequest: Catch a Fish Sidequest: Hunt the Mark Sidequest: Play Blitzball Sidequest: Raise a Chocobo Sleep Magic Stuck in Summoner's Sanctum Summon: Alexander Summon: Anima Summon: Bahamut Summon: Brynhildr Summon: Choco/Mog Summon: Esper Maduin Summon: Esper Ramuh Summon: Fat Chocobo Summon: Fenrir Summon: G.F
These are powerful, and running enough of them can mitigate the need for the cards on this list, but theyre so flexible they would naturally top the list (I do have a few spells that target permanents other than artifacts, but they still say artifact)