Deck Strategy: The Planar Portal deck revolves around casting spells from exile, generating Treasure tokens, and leveraging the Dungeon mechanic to gain incremental advantages

Arcades' Big Butts Arcades, the Strategist | Illustration by Even Amundsen Commander (1) Creatures (34) Amaranthine Wall Angelic Wall Consulate Skygate Crenellated Wall Excavated Wall Glacial Wall Hover Barrier Jeskai Barricade Jungle Barrier Mnemonic Wall Mobile Fort Overgrown Battlement Quicksilver Wall Steel Wall Sunscape Familiar Wall of Air Wall of Denial Wall of Junk Wall of Shards Wall of Stolen Identity Wall of Tanglecord Wall of Tears Axebane Guardian Brawn Colossus of Akros Drift of Phantasms Flumph Hornet Nest Perimeter Captain Riptide Turtle Sidar Kondo of Jamuraa Tetsuko Umezawa, Fugitive Towering Titan Wonder Instants (9) Akroma's Will Bant Charm Barrier Breach Counterspell Eerie Interlude Heroic Intervention Krosan Grip Negate Tower Defense Enchantments (6) Assault Formation High Alert Propaganda Reconnaissance Reconnaissance Mission Serra's Blessing Artifacts (8) Arcane Signet Commander's Sphere Dragon Throne of Tarkir Meekstone Mirror Shield Peregrine Mask Simic Signet Sol Ring Lands (42) Azorius Chancery Azorius Guildgate Command Beacon Command Tower Evolving Wilds Forest x10 Island x10 Opal Palace Overgrown Farmland Plains x9 Prairie Stream Rogue's Passage Seaside Citadel Selesnya Guildgate Temple of Mystery Tranquil Cove One of few commanders that allows the innate ability to use toughness in combat, Arcades, the Strategist offers a super unique combat-focused deck

Heisuke Kitazawa 6 Cards Hideaki Hakozaki 43 Cards Hideki Kazama 8 Cards Hideyuki Nakajima 9 Cards Hikaru Koike 55 Cards Hikaru Okawa 1 Card Hiroaki Ito 6 Cards Hiroki Asanuma Mr
The card is very inconsistent: sometimes Mangara will draw you a ton of cards, sometimes it won't draw you a single card, it's all up to your opponents
You want to be able to handle these late game dud draws within your build but it is generally worth the payoff