With Yuriko, the Tiger's Shadow , your whole deal is striking with low-cost, evasive creatures, then launching your commander into play with ninjitsu, and reaping the rewards: plenty of card draw, and plenty of pain
This number can often vary wildly, for the same reasons I stated that TCGplayer shifted from using a mean to a median calculation for their average
In one way or another, these all qualify as among the very best cards in Rise of the Floodborn
There are times when I want to run Goblin Bombardment or other sacrificial or "Do something with a dork" but they require a certain threshold of creatures in your deck to function
And time travel is a way to either speed things up, or slow them down, depending if you want that future to happen or not