For example, if your Pokemon has -30 Resistance to a Fighting-type Pokemon, you would subtract 30 damage from the total of the incoming attack
In the Japanese version, his nickname becomes White Thunder ( Howaito Sand )
Usually we have fight spells, where the two creatures involved exchange blows, and so you have to plan out how you execute that spell
(: my partner and I love playing this - we're a little preoccupied with the Quest 3 and the 151 set at the moment but I look forward to the next milestone - I'm not sure if we'll look at the current build simply because it seems like waiting for the next update is more exciting but I download each previous build every update just to have a backup "just in case" (: as an Unreal developer, you're going to be alright with either decision - Unreal's 2D isn't perfect and I'm not sure how the web support is but for me Unity caused me to switch and I'm happy with the decision but to each their own - my project became a 3D game from what was going to happily be a 2D "spine" / Bone rigged characters in a 3D world (cult of the lamb style) but it wasn't worth the concern for me

Keep it at full health on your bench, make sure you have at least one other Pokmon in reserve in case your opponent has Sabrina, and wait until youre already down two points before putting Darkrai ex in to clean up the rest of the game