For four mana, Tezzeret offers a slew of abilities that can provide card advantage or assist one's damage output
Both sides of these cards are inefficient but give the player flexibility
Well, some things that may draw you into specific colors are: A really strong rare you're excited about playing Having plenty of "removal"cards that can destroy, exile, or keep an opponent's card tapped Opening many cards in that color A good "mana curve" in that colorcreatures of different mana values, more on the 2, 3, or 4 end than on the 5 or greater end Several multicolor cards in those colorscards that have multiple colors are often more powerful than those with just one color Ideally, the colors you pick will have all four of those features, but if only two or three of those are true, that's plenty good
One opponent will lose in their next draw
(2024-11-08) If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armors effect will replace all of them and save the creature