Shield of the Oversoul Im normally low on auras given the high two-for-one potential, but Shield of the Oversoul blows all that away thanks to indestructible
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2 Fires Of Invention Was Easy To Work Around Fires of Invention tried to balance its powerful effects (casting spells for free if a player's mana cost was less than their number of Lands) with its powerful drawbacks (a maximum of two cards could be cast in any way, and the player could only cast spells during their turn)
It also features Bargain, one of Wilds of Eldraine's new mechanics, which gives players the option of sacrificing an artifact, enchantment, or token as an additional cost of casting the card in order to look at the top eight cards instead
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