In general, cards like Braids, Arisen Nightmare and Baba Lysaga, Night Witch force our opponents to make tough decisions, which always leads to interesting games
The problem we ran into during playtests was players didn't understand why those three things went together
Examples: Basics for budget Check lands (Glacial Fortress) Fetch lands (expensive but powerful) Utility lands (Reliquary Tower, Rogue's Passage) The Commander Deck Ratio & 100-Card Formula The quick answer first, then how to adjust it for your deck A standard Commander deck ratio is 1 commander, 36-38 lands, 10-12 ramp, 8-10 card draw, 8-10 removal, 7-10 win conditions, and 15-20 synergy or theme cards across the 99
Kazandu Valley is still a land later in the game
Stay safe, and Ill see you in the next one