While this creature is around, each X-spell you cast is basically an Impulse, and youll draw many cards and have a lot of card selection this way
(BTW, please excuse some of my foggy memory of an event from twenty years ago like, Im glad I was able to keep all of the following items, but other details of the events arent as tangible as these.) Today in Part 1, however, Ill be focusing on the Mall Tour Stop itself
This is a deck that does a great job of filling its graveyard and one that would appreciate a way to discount reanimation targets that get stuck in the hand
Her lifelink does work for the sweeping effect, so you'll gain loads of life
This works best in more controlling white decks, and the more aggressive ones will probably pass on it