Whether it's making tokens and sacrificing them or simply red-white beatdown, you'll find a bunch of core Magic archetypes you've seen across many years here
Carnage can reanimate a whole bunch of combo pieces, like Sephiroth, Fabled SOLDIER, or one of the repeatable sacrifice outlets like Umbral Collar Zealot
The extra point of power is technically useful, except we dont really want to risk our fragile 2/1 hatebear by swinging in with it
Sure, your opponent gets too as well, but if youre dropping a creature with an exceptionally powerful enter the battlefield trigger, like Atraxa, Grand Unifier, a creature that is practically unstoppable like Emrakul, the Aeons Torn, or an enchantment that gives you free rein to do whatever you like Omniscience, you basically guaranteed a win
I decided to go a little retro with my version of the deck, and one thing led to another, and heres where Im at