While the "ease of flipping" category is, in large part, a product of the number of defense counters on the battle (battles range from three to seven defense counters, and a battle with three defense counters will be much easier to flip than one with seven), it also takes other factors into consideration, like whether the battle makes creatures (if so, we can use them to help defeat the battle, making it easier to flip) or whether the battle acts as removal (which can get a blocker out of the way, making it easier to attack and defeat the battle)
When a source without wither or infect deals damage to a creature, the effect of that damage is that the affected creature gets that much damage marked on it
Just add some impact tremors for your Snakes, buffs for Xyris, and plenty of Counterspells, and youll be made in the shade
This unique booster-based product draws inspiration from J.R.R
As a Legendary card, this could be a useful addition to a control deck