This effect is quite oppressive, particularly if you summon it in your main phase with the protection of your field spell
Welcome to progresses from turning opponents noncreature artifacts into Wall artifacts through creating 3/3 Dinosaur tokens with trample and haste, to finally destroying all walls and transforming the saga card into the legendary land card Jurassic Park Jurassic Park (the card) grants each Dinosaur card the Escape keyword - allowing them to be cast from the graveyard for their mana cost and the specific number of cards

Main Deck Total: 40 Monsters: (15) 2 Dogoran, the Mad Flame Kaiju 3 Malefic Stardust Dragon 2 Gameciel, the Sea Turtle Kaiju 2 Radian, the Multidimensional Kaiju 1 X-Saber Airbellum 1 Neo-Spacian Grand Mole 1 Spirit Reaper 3 Aroma Jar Spells: (15) 2 Owners Seal 2 Fusion Conscription 3 Upstart Goblin 3 Terraforming 2 Pot of Duality 3 Kyoutou Waterfront Traps: (10) 1 Bottomless Trap Hole 2 Remove Brainwashing 3 Dark Bribe 1 Solemn Warning 3 Solemn Scolding Extra Deck: (15) Fusion: (2) 1 Elemental HERO Magma Neos 1 Reaper on the Nightmare Synchro: (6) 1 Star Eater 1 Leo, the Keeper of the Sacred Tree 2 Stardust Dragon 1 Armory Arm 1 Herald of the Arc Light XYZ: (7) 1 Galaxy-Eyes Full Armor Photon Dragon 1 Number 107: Galaxy Eyes Tachyon Dragon 1 Hieratic Sun Dragon Overlord of Heliopolis 1 Divine Dragon Knight Felgrand 1 Alsei, Sylvan High Protector 1 Number 23: Lancelot, Ghost Knight of the Underworld 1 Number 15: Gimmick Puppet Giant Grinder How to Use: This deck is a stall deck

Once you have enough spare copies of a card past 2 copies, you can exchange unnecessary copies plus some Shinedust for a Flair, which is a cosmetic option that can be applied to a card to make it stand out and look fancy
I'm grateful to be able to add a level 1 Abyss Actor that cannot be P Summoned from Extras to my hand, and to release this card for a Special Summon