This also works for non-Rogue permanents like Reconnaissance Mission and Rogue Class which synergize heavily with Rogue creatures
The 26 excess damage cards that you can play in Commander are: Aegar, the Freezing Flame Bottle-Cap Blast Contest of Claws Cramped Vents Fall of Cair Andros Flame Spill Gandalf's Sanction Goblin Negotiation Hell to Pay Lacerate Flesh Maarika, Brutal Gladiator Magmatic Galleon Megatron, Tyrant / Megatron, Destructive Force Nahiri's Warcrafting Overclocked Electromancer Pigment Storm Ram Through Ravenous Tyrannosaurus Rith, Liberated Primeval Toralf, God of Fury / Toralf's Hammer Torch the Witness Unleash the Inferno Vikya, Scorching Stalwart Windswift Slice The five digital-only Alchemy cards are: Best Excess Damage Cards Ram Through Ram Through, originally from Ikoria , was one of the first excess damage cards printed, and is the most popular in casual Commander decks
Glen Elendra Liege is a Faerie Knight that acts as a lord for blue and black creatures giving a buff of +1/+1 to other creatures of that color and our multicolored Faeries get both (+2/+2)
Out of a set of roughly 300 cards, the inclusion of Banding as a mechanic only makes sense if the designers thought that some players would be able to play many banding creatures out of those two commons
Many an EDH game has been rocked by the surprising power emanating from this little artifact