1 The Spell GameThe Spell Game 1 Finally, lets take a look at the instants and sorceries:Finally, lets take a look at the instants and sorceries: 1 [card]Bant Charm[/card][card]Bant Charm[/card] 1 [card]Counterspell [/card][card]Counterspell [/card] 1 [card]Cyclonic Rift[/card][card]Cyclonic Rift[/card] 1 [card]Disallow [/card][card]Disallow [/card] 1 [card]Enlightened Tutor[/card][card]Enlightened Tutor[/card] 1 [card]Krosan Grip[/card][card]Krosan Grip[/card] 1 [card]Path to Exile[/card][card]Path to Exile[/card] 1 [card]Swords to Plowshares[/card][card]Swords to Plowshares[/card] 1 [card]Sylvan Reclamation[/card][card]Sylvan Reclamation[/card] 1 [card]Cultivate[/card][card]Cultivate[/card] 1 [card]Kodama's Reach[/card][card]Kodama's Reach[/card] 1 [card]Open the Armory[/card][card]Open the Armory[/card] 1 [card]Supreme Verdict[/card][card]Supreme Verdict[/card] 1 [card]Wargate[/card][card]Wargate[/card] 1 [card]Wrath of God[/card][card]Wrath of God[/card] 1 There isnt much to worry about here since there are solid tutors ([card]Open the Armory[/card], [card]Enlightened Tutor[/card]), good removal ([card]Krosan Grip[/card] and [card]Path to Exile[/card]), and some ramp ([card]Cultivate[/card], [card]Kodamas Reach[/card])

If you've ever watched a control player curve out with lands and cantrips while you slam Griselbrand on turn two, you know what I'm talking about
However, this card's Buster Mode effect allows him to Special Summon only from the Deck, so if this card is in his hand, he cannot Special Summon, so it doesn't work well with The Melody of Awakening Dragon
See, any time you go to play a spell, you are going to be able to trade the junk in your hand for the stuff on top of your library, sort of like a permanent Scroll Rack
Not sure whether your standard sports cards (especially the older prints) will fit in our standard sleeves