There are four that Ive just wrapped that are part of a new setting
This way, when the opponent at the furthest from you on the table plays a spell like Time Warp, which guarantees them one more turn to develop their schemes and their game, it is very possible that you place your cards in hand on the playmat and go drink some water, stretch, or go to the bathroom
Fortunately, protecting your collection doesnt have to be expensive or complicated
And for newcomers to CCGs altogether, is it accessible enough to combat the bafflement that descends when you begin to talk about untapping and cycling
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land