I hope this was an engaging dive into the strengths & weaknesses of the new Rescue-ACE archetype, coming out in Amazing Defenders
D&D: Adventures in the Forgotten Realms Reprints Maybe for flavor or universe continuity more than anything else, Alchemy Horizons: Baldurs Gate also features a substantial number of cards from Adventures in the Forgotten Realms
My general ratio is: lands and ramp, usually a 3713 split 50 mana
Moving through the location is slightly more promising, as you can evade and move off, which really drives home how good Righteous Hunt is if the enemy in question is between you and your objective at the start of your turn
Traps: 14 1 Labrynth Labyrinth 1 Welcome Labrynth 2 Transaction Rollback 1 Infinite Impermanence 1 Time Engine 1 Destructive Daruma Karma Cannon 1 Eradicator Epidemic Virus 1 Dogmatika Punishment 2 Max Metalmorph 1 Flame Coating Metalmorph 3 Big Welcome Labrynth Extra Deck: 1 Fiendsmiths Rextremende 1 Fiendsmiths Desirae 1 Berfomet the Mythical King of Phantom Beasts 1 Chimera the King of Phantom Beasts 2 Garura, Wings of Resonant Life 2 Elder Entity Ntss 1 Despian Luluwalilith 1 Chaos Angel 1 Wind Pegasus @Ignister 1 Golden Cloud Beast Malong 1 Mereologic Aggregator 1 Tri-Brigade Arms Bucephalus II 1 Muckraker From the Underworld Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary