Its ramp that can find you that next land drop (or four), and will often grab some value lands rather than basics, so it fits our blueprint even if its not the most powerful spell out there, but lets be honest: even if this card were unplayable wed still be including it in this deck because of the art and what it represents: Chandra and Nissa, finally together and taking a hopeful leap into the unknown, hand in hand
It contains a single sub-archetype - "Eyes Restrict" (known as " Eyes Sacrifice " in the OCG )
You need a way to maximize the static ability before this becomes exciting, but thats an easy prerequisite
You can play Norman Osborn early, build up some counters with connive, then transform it into a beefy, evasive Green Goblin
All of the cards fit nicely together, and nothing stands out as a must protect card