In white, Crush Contraband is 0.49 and is usually two for one too, and Return to Dust is a cheaper quarter and then usually does so too if played right
With a staggering 25 enchantments at your disposal, you'll create a web of powerful abilities and effects that bolster your creatures, hinder your opponents, and ultimately lead you to victory
We're not totally done yet, but it's nice to have a consistent method to return to, like a dewey decimal system for the communal library of trading cards
The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted)
These powerful forces act as special, super powerful effects to aid players in their battles throughout the games