Make sure you have a good amount of Basic Pokmon so you can get them into play quickly, then have a smaller number of Pokmon at Stage 1 that evolve from the Basic Pokmon you have, and an even smaller selection of Stage 2 Pokmon
I also really like how you grouped the cards by trainer/artist, really accentuates the best qualities in this set
While, traditionally, commanders make countermagic less effective, Hinder, Spell Crumple, and Chaos Warp all do a good job of tucking commanders
Plus, its almost free to add to a deck that requires key threats to be protected from spot removal, so your commander gets harder to kill if you have a few untapped creatures laying around
While the Bench-forcing effect isn't great (but could be solid in a stall or control deck), hand knowledge turn after turn is always a strong effect