Unmarked Grave Comparing a professionally-designed card to one from a time when the people making cards understood orders of magnitudes less about their craft is silly
While any rebalances happening are definitely good news, admittedly, these changes are unlikely to amount to much
Often, they are not once per turn, meaning when you draw a full hand, you get plenty of effects going off

Here are some other breakdowns that might help visualize whats going on: Ramp & Land Tutor: Animists Awakening, Arcane Signet, Circuitous Route, District Guide, Dungeon Map, Enter the Unknown, Expedition Map, Explore, Explore the Underdark, Gatecreeper Vine, Hour of Promise, Midnight Clock, Nine-Fingers Keene, Open the Gates, Realm Seekers, Reap and Sow, Reshape the Earth, Scare-Tiller, Sol Ring, Summer Bloom, Sylvan Scrying, Tempt with Discovery, Ulvenwald Hydra Removal: Bar the Gate, Fateful Absence, Foul Play, Gates Ablaze, Gone Missing, Path to Exile, Putrefy, Root Out Other Card Draw & Further Investigation: Chief Jim Hopper, Confront the Unknown, Eleven, the Mage, Eloise, Nephalia Sleuth, Eye of Vecna, Guild Summit, Lonis, Cryptozoologist, Max, the Daredevil, Ongoing Investigation, Survive the Night, Thorough Investigation, Ulvenwald Mysteries, Will the Wise Running Up That Hill (Playing the Deck) Strangers Things One and Two (Early Game) This deck is super casual

You can play with all the colors of the rainbow