But damage prevention cards can still be worth runningand the best versions of these effects give you a little more value than the classic Fog
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it
I could conceive of Walking Ballista being too powerful for some Cubes- maybe you have a heavy focus on creatures with one toughness that dont generate value
Of course, the tricks this little one could pull might be a bit more dangerous than one would expect
The focus is on spreading out as much damage and damage counters as possible, and for that, we have the Weezing UNB 74 and Dragapult RCL 91, and as an aid, the stadium Old Cemetery CRE 147, that whenever any player attaches an Energy card from their hand to one of their non-Psychic Pokmon, put 2 damage counters on that Pokmon