if you can consistently cast three spells after it hits the table, youre getting a bit of extra value from the scry, and a lot of extra damage from the pump
(These are playable Magic cards you could play in other decks as well, but for the purposes of this game they are essentially just used as reminder game pieces.) From there, you can win either by killing all three of your opponents like in Magic or correctly guessing the cards in the envelope like in Clue
In some of the spin-off games, such as Dissidia, there's a running joke that Bartz says he can talk to Chocobos, but other characters tend to doubt if that's true, or if he's just crazy
Im not sure that cost matters, especially when you can gain lore when it enters
This makes her a pretty formidable card to have in play