You are down a card, but if youre already getting spellsinger payoffs, you wont feel that lack of draw too much, and I feel the top deck knowledge for your next 4 can make quite a difference in decision making on your end
Archmage's Newt Bonny Pall, Clearcutter Breeches, the Blastmaker Canyon Crab Daring Thunder-Thief Deepmuck Desperado Djinn of Fool's Fall Doc Aurlock, Grizzled Genius Duelist of the Mind Eriette, the Beguiler Fblthp, Lost on the Range Geralf, the Fleshwright Geyser Drake Harrier Strix Jem Lightfoote, Sky Explorer Kellan, the Kid Kraum, Violent Cacophony Lazav, Familiar Stranger Lilah, Undefeated Slickshot Loan Shark Malcolm, the Eyes Marauding Sphinx Marchesa, Dealer of Death Nimble Brigand Obeka, Splitter of Seconds Outlaw Stitcher Peerless Ropemaster Razzle-Dazzler Riku of Many Paths Satoru, the Infiltrator Shackle Slinger Slickshot Lockpicker Slickshot Vault-Buster Spring Splasher Stoic Sphinx Visage Bandit Wrangler of the Damned
Mirri, Weatherlight Duelist Closing out our fearsome fivesome, we have Gerrards companion Mirri, the mighty swordswoman of the Weatherlight
When you do, put a +1/+1 counter on each creature you control
At the time of writing this I have three mono-Green decks