It's already my favorite deckbuilding website for Commander, and having my collection keyed into the site makes it even easier, a one-stop bundle to keep track of my Magic cards, decks, and everything
With ten cards to cover and only so much time, lets jump in: #10 Invert // Invent When evaluating split cards, one of the first things we must ask ourselves is, How playable are these cards? Simply put, Invert is barely playable on its face, and Invent is particularly costly when compared to other cards of similar converted mana costs in the format
If you're ahead, chances are you'll win
Storm, Force of Nature sent up immediate red flags when it was revealed, and people have been brewing tons of different deck ideas around it, none of which are fair
I played too much Nekrataal back in the day to be fully objective about Chupacabra Echo