PACKS Optimal: Sealed short pack booster box Less optimal: Loose short pack Unlikely: Long pack (291Y) Virtually impossible: Long pack (300Y) Diagnosis: External cues help us estimate the date range of the short pack between 20 Oct 1996 - 21 Jun 1997 (Fossil)

Draconic Domination The Ur-Dragon | Illustration by Jaime Jones Commander (1) Creature (32) Ryusei, the Falling Star Scourge of Valkas Utvara Hellkite Sunscorch Regent Deathbringer Regent Hellkite Charger Tyrant's Familiar Atarka, World Render Bladewing the Risen Broodmate Dragon Crosis, the Purger Dromoka, the Eternal Intet, the Dreamer Kolaghan, the Storm's Fury Niv-Mizzet, Dracogenius Ojutai, Soul of Winter Scion of the Ur-Dragon Silumgar, the Drifting Death Spellbound Dragon Teneb, the Harvester Steel Hellkite Orator of Ojutai Dragonlord's Servant Dragonspeaker Shaman Savage Ventmaw O-Kagachi, Vengeful Kami Ramos, Dragon Engine Scalelord Reckoner Taigam, Ojutai Master Wasitora, Nekoru Queen Boneyard Scourge Territorial Hellkite Sorcery (9) Crux of Fate Painful Truths Earthquake Cultivate Farseek Kodama's Reach Rain of Thorns Fortunate Few Fractured Identity Enchantment (10) Monastery Siege Palace Siege Crucible of Fire Dragon Tempest Frontier Siege Elemental Bond Curse of Verbosity Curse of Opulence Curse of Bounty Kindred Discovery Artifact (11) Fist of Suns Armillary Sphere Commander's Sphere Darksteel Ingot Dreamstone Hedron Lightning Greaves Nihil Spellbomb Sol Ring Wayfarer's Bauble Herald's Horn Mirror of the Forebears Lands (37) Crucible of the Spirit Dragon Haven of the Spirit Dragon Mountain x6 Swamp x3 Forest x3 Plains x3 Island x3 Arcane Sanctum Command Tower Crumbling Necropolis Frontier Bivouac Jungle Shrine Mystic Monastery Nomad Outpost Opulent Palace Sandsteppe Citadel Savage Lands Seaside Citadel Vivid Crag Vivid Creek Vivid Grove Vivid Marsh Vivid Meadow Path of Ancestry Commander, Themes, and Strategy Ive always had a soft spot for dragons, so I cant promise that Ill be fair, but Ill try

Alpharael thrives in hand disruption builds
Kind of like a drop rate, except instead of killing a monster in a video game and picking up loot, you open a digital pack of cards in a simulated card game
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